To get the 3D visual experience, the viewer in the cinema has to wear a silly looking 3D glasses that mimic stereoscopic vision. However, this may not be necessary. Indeed, a PhD student at Carnegie Mellon University had taken a standard Nintendo Wii remote and turned a monitor into 3D VR display.
Monday, 11 January 2010
Avatar
Avatar has certainly become one of the hot topics these days. The two-and-a half hour Twentieth Century-Fox movie that cost about $300 million to produce and an additional $100 million to market breaks the creative barriers that have stymied 3D technology for decades. “(It) will set off a new wave of 3D film making in the years to come and is likely to accelerate consumer interest in in-home 3D,” said Pali Capital analyst Richard Greenfield. Piper Jaffray estimates the 3D market will grow from $5.5 billion this year to $25 billion by 2012 at a compound annual rate of 50 percent.
To get the 3D visual experience, the viewer in the cinema has to wear a silly looking 3D glasses that mimic stereoscopic vision. However, this may not be necessary. Indeed, a PhD student at Carnegie Mellon University had taken a standard Nintendo Wii remote and turned a monitor into 3D VR display.
To get the 3D visual experience, the viewer in the cinema has to wear a silly looking 3D glasses that mimic stereoscopic vision. However, this may not be necessary. Indeed, a PhD student at Carnegie Mellon University had taken a standard Nintendo Wii remote and turned a monitor into 3D VR display.